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) Computation Logic (SudokuUtilities static Helper Methods)
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Classroom Contents
Build a Java Desktop Application - Full Course (Sudoku)
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- 1 ) Introduction
- 2 ) Problem Domain Classes (SudokuGame, Coordinates with Hashing, IStorage)
- 3 ) Constants w/ Enums & static final variables (GameState, Messages, Rows)
- 4 ) Application Container/Entry Point (SudokuApplication, Main)
- 5 ) User Interface w/ Java Interfaces (IUserInterfaceContract, EventListener, View)
- 6 ) User Interface (Custom JavaFX TextField)
- 7 ) User Interface (UserInterfaceImpl, Managing 81 TextFields Elegantly w/ HashMap)
- 8 ) Control Logic (Implementing EventListener similar to MVP/MVC)
- 9 ) Computation Logic (SudokuUtilities static Helper Methods)
- 10 ) Computation Logic (GameGenerator Algorithms for generating a new solvable Sudoku Game)
- 11 ) Computation Logic (SudokuSolver Algorithm for Solving a Sudoku Game)
- 12 ) Computation Logic (Entry Point To Back End & Algorithms for Validating a Sudoku Game for Completion)
- 13 ) Build Logic (SudokuBuildLogic for "separating configuration from use" -Martin Fowler)
- 14 ) Persistence/Data Storage (LocalStorageImpl for storing data on the local filesystem)
- 15 ) Acknowledgements & further resources