Beyond Blinky - Developing Retro-Games for PCB Badges

Beyond Blinky - Developing Retro-Games for PCB Badges

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Intro

1 of 26

1 of 26

Intro

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Beyond Blinky - Developing Retro-Games for PCB Badges

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  1. 1 Intro
  2. 2 What are we building?
  3. 3 Today's talk
  4. 4 Software takes time - don't wait for hardware
  5. 5 Toolchain
  6. 6 The shell (lunarLander.ino)
  7. 7 The App Interface
  8. 8 The App.h base class: extras
  9. 9 Spin-loop, don't delay
  10. 10 Spin loop in loop()
  11. 11 Pre-calculate everything
  12. 12 Storing Bitmaps • Store greyscale images and bitmaps In PROGMEM (espressit-specific)
  13. 13 Defining the pins in hardware.h
  14. 14 Read the documentation (and the code)
  15. 15 Managing the Display
  16. 16 Scrolling Games and the Camera
  17. 17 Converting World to Screen coordinates
  18. 18 Color Map
  19. 19 Bluetooth
  20. 20 Arduino Settings
  21. 21 Using both esp32 cores
  22. 22 Serial Port: It's not just for charging
  23. 23 Libraries
  24. 24 A few more thoughts...
  25. 25 For More Information
  26. 26 thank you!

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