Completed
Project overview
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Classroom Contents
Blender to Godot - Rigged Character Workflow
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- 1 Project overview
- 2 Control Rig overview
- 3 Creating a Game Rig
- 4 GLTF export & import
- 5 3rd-person setup
- 6 Looping Animations
- 7 Making the character move & jump
- 8 Camera movement
- 9 Walk, Run, Crouch speed
- 10 Animations Setup
- 11 Idle, Walk, Run & Crouch
- 12 Jump animation
- 13 Stretch animation
- 14 Hiding the mouse cursor
- 15 Finishing touches