Hosting AAA Multiplayer Experiences with Multiplay

Hosting AAA Multiplayer Experiences with Multiplay

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Intro

1 of 24

1 of 24

Intro

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Hosting AAA Multiplayer Experiences with Multiplay

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  1. 1 Intro
  2. 2 Why use a Dedicated Server?
  3. 3 Game Hosting - Traditional Options
  4. 4 What is Multiplay?
  5. 5 Hybrid Model - Provider Redundancy
  6. 6 Scaling up can be easy...
  7. 7 Scaling down is much harder!
  8. 8 Fixing Fragmentation
  9. 9 Game Images - Zero Downtime Patching
  10. 10 Auto Scaling - Not All Clouds Are Equal
  11. 11 Auto Scaling - The Success Stories!
  12. 12 Titanfall 1& 2 Basics Client /Server architecture - 100% dedicated servers
  13. 13 Titanfall2 Architecture
  14. 14 The Difference Between Bare Metal and Cloud?
  15. 15 The Main Difference Between Cloud and Bare Metal is the Business Model
  16. 16 Launch Planning
  17. 17 Typical Launch?
  18. 18 Typical Daily Cycles...
  19. 19 Pre-Launch
  20. 20 Launch - The War Room
  21. 21 My favourite image
  22. 22 Titanfall 1 Matchmaking Recap
  23. 23 Titanfall 2 Matchmaking
  24. 24 The End - Questions

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