The Matrix Awakens: Creating a World - Tech Talk - State of Unreal 2022

The Matrix Awakens: Creating a World - Tech Talk - State of Unreal 2022

Unreal Engine via YouTube Direct link

Intro

1 of 40

1 of 40

Intro

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Classroom Contents

The Matrix Awakens: Creating a World - Tech Talk - State of Unreal 2022

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  1. 1 Intro
  2. 2 Goals
  3. 3 Ideas
  4. 4 Texture Assets
  5. 5 Building Reference
  6. 6 Modeling Buildings
  7. 7 Creating the Modules
  8. 8 Buildings and Stats
  9. 9 Kit Levels
  10. 10 Module Description
  11. 11 Corner Modules
  12. 12 Split Corners
  13. 13 Corner Caps
  14. 14 Building Walls / Facades
  15. 15 Building Levels
  16. 16 Building Props Library
  17. 17 Module Metadata
  18. 18 Build Definition Files
  19. 19 Asset Pipeline
  20. 20 Procedural Building
  21. 21 Creating Biomes
  22. 22 Creating the City
  23. 23 What is Open World?
  24. 24 Open World Features
  25. 25 Open World Stats
  26. 26 Streaming Recipe - World Setup & HLOD Main grid area around player
  27. 27 Setting up the Building Collision
  28. 28 Ray Tracing Groups
  29. 29 Spawning the City
  30. 30 Breaking down the look
  31. 31 Base Substance Library of tiling textures
  32. 32 Manufacturing
  33. 33 Material Instance Hierarchy
  34. 34 Building Skirts
  35. 35 Windows Interiors Interior Mapping: A technique
  36. 36 Typical interior mapped rooms! (1x1 cubemap)
  37. 37 Window Interiors
  38. 38 Roads
  39. 39 Rooftops
  40. 40 Lumen

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