Overview
Syllabus
Intro
PLAYER AND BALL CAN BE DETECTED PER FRAME
EVENT DETECTION REQUIRES SEQUENCE OF FRAMES
PROJECT CONTEXT
THE PROBLEM LANDSCAPE
TWO SOLUTION PARTS
THE DATA FACTS
LEVERAGE THE MODEL TO SPEED UP THE LABELING
THE MODELS
PLAYER DETECTION: FIELD TRANSFORM
A WALK IN FEATURE SPACE
SUBTRACT BACKGROUND TO REMOVE THE NOISE
COORDINATES AS UNLOCKED DOWNSTREAM FEATURE
START OF GAME MODEL BEATS THE OTHER GOAL MODELS (FOR NOW)
SOLUTION ARCHITECTURE
ABOUT APACHE BEAM
THE SOLUTION LANDSCAPE
FROM HLS TO JPEG
FULLY LEVERAGE MANAGED SERVICES
LEVERAGE THE BEAM MODEL FOR PROCESSING
WHERE THE DATA CRUNCHING HAPPENS
PIPELINE DEEP DIVE
LEVERAGE THE INTERNAL LOAD BALANCER OF GKE TO GET PREDICTIONS
DEWARPING THE BOUNDING BOXES TO GET COORDINATES
TEAM DETECTION WITHOUT BACKGROUND SUBTRACTION
DUMPING THE PREDICTIONS TO BIGTABLE
LEVERAGE THE BEAM MODEL TO WINDOW THE DATA
RESPECT THE BEAM MODEL TO GET DESIRED PARALLELIZATION
TEST IN STREAM MODE
Taught by
Devoxx