Overview
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Explore the power of Unreal Engine's Blueprint visual scripting system for non-gaming applications in this comprehensive webinar. Learn the fundamental Blueprint workflow principles and create a series of practical interactions, including multi-floor elevators and doors, as well as spline path animated characters. Discover how to implement the Variant Manager system, incorporate UI elements, and utilize metadata for informational displays. Gain hands-on experience in debugging, creating custom events, and setting up node graphs for complex interactions. Master the art of creating custom UI menu screens and optimizing performance through Blueprints. By the end of this session, acquire the skills to enhance your Unreal Engine scenes with interactive elements, animations, and custom UI features, elevating your non-gaming projects to new heights of functionality and visual appeal.
Syllabus
Introduction
What are blueprints
Performance considerations
Debugging
Creating a Blueprint
Adding Assets
World Transform
Walk Event
Timeline Speed
State Machines
Casting
Multifloor elevator
Elevator doors
Adding custom events
Elevator blueprint
Creating custom events
Using a set
Setting the floor actor
Creating the floors
Setting up the node graph
Creating the elevator blueprint
Changing the set operations
Closing the outer doors
Adding door static meshes
Updating the timeline
Setting up the buttons
Simulation
Taught by
Unreal Engine