Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

Math for Artists - Live from HQ - Inside Unreal

Unreal Engine via YouTube

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Dive into an in-depth live session exploring essential mathematical concepts for artists in game development and visual effects. Learn about derivatives, cross products, vector transforms, Sobel edge detection, and calculating gradients around distance fields from Epic Games' senior VFX artists Bill Kladis and Wyeth Johnson, along with Principal Mathematician David Hill. Gain practical insights through visual exercises, Niagara examples, and real-world applications like roller coaster design. Explore how these mathematical principles apply to scene creation, world origin manipulation, and slope calculations, enhancing your ability to create more dynamic and visually compelling content in Unreal Engine.

Syllabus

Intro
Welcome
The Scene
Vectors
Visual Exercise
Transforms
DotProduct
World Origin
Niagara Example
Transformation
Real World Example
Roller Coaster Example
Slope

Taught by

Unreal Engine

Reviews

Start your review of Math for Artists - Live from HQ - Inside Unreal

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.