Overview
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Explore advanced 3D modeling techniques in this comprehensive tutorial on creating an anatomically accurate ecorche of Finn from Adventure Time. Learn to use Boolean folders, Keyshot Bridge, and translucent skin texturing. Master remeshing, ZTool anatomy references, and custom muscle brushes. Practice creating realistic muscle structures using ZSphere topology, curve straps, and IMM for biceps and triceps. Discover techniques for sculpting abs, traps, and lats, as well as blocking out legs and defining body rhythms. Conclude with creating fingerless combat gloves to enhance your character design skills.
Syllabus
- Intro
- Boolean Folders
- Keyshot Bridge
- Translucent Skin
- Texture and Bump
- Render Passes
- Photoshop Comp
- Remesh Envelope
- ZTool Anatomy Reference
- Zygote Body Reference
- ZRemesh Temporalis
- Head Reference
- ZSphere Topology Pectoralis
- ZSphere Sketch Deltoid
- Curve Strap Muscle
- Custom Muscle Brush
- ZSphere Masses
- IMM Biceps and Triceps
- Bend Curve Sternomastoid
- Topology Brush Abs
- Extract Traps and Lats
- Legs Blockout
- Body Rhythms
- Fingerless Combat Gloves
Taught by
Michael Pavlovich