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LinkedIn Learning

Unity: Working with Google Firebase

via LinkedIn Learning

Overview

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Build a scalable networking solution for your games with Google Firebase. Learn how to build a user authentication system and save, fetch, and display player data in the Unity GUI.

Syllabus

Introduction
  • Welcome
  • What you should know
  • Using the exercise files
1. Project Overview
  • Demo: What you're building
  • Navigate the starter project
  • The database manager
2. Introduction to Firebase
  • Firebase 101
  • Authentication options overview
  • Integrate the Firebase SDK
3. Authenticating Players
  • Sign up with email and password
  • Use delegates and events
  • Finish the signup functionality
  • Add a login
  • Test in Xcode
4. Using the Realtime Database
  • Data structure overview
  • Build a reference router
  • Create the player model
  • Save player data
  • Retrieve player data
  • Handle changing data
  • Sorts and filters
  • Different write methods
5. Displaying Data
  • Configure the scroll view
  • Configure the row prefab
  • Display profile information
6. Reusability
  • Make an asset package
  • Configure for another project
Conclusion
  • Next steps

Taught by

Harrison Ferrone

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3.6 rating at LinkedIn Learning based on 8 ratings

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