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LinkedIn Learning

Revit: AR and VR Workflows

via LinkedIn Learning

Overview

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Discover how to incorporate VR and AR into your architecture, engineering, or construction workflow. Learn best practices for creating files with predictable VR outcomes.

Syllabus

Introduction
  • Welcome
  • What you should know
  • Using the exercise files
1. Why Model for VR in Revit?
  • A business case for immersive visualization
  • LOD and return on BIM investment
  • Immersive tech: When to use
  • Immersive tech: Which to use
  • Extracting extra value from your investment
2. How to Use Your Revit Model with VR and AR
  • Overview
  • Single-user visualization in Enscape
  • VR in Enscape
  • Multiuser visualization using IrisVR Prospect
  • Getting started with Argyle for architecture and construction augmented reality
  • Setting up your Revit project for export to Argyle
  • Argyle on-site setup and first-time alignment
  • Model view and management in Argyle AR
  • Construction quality assurance checklist using Argyle
  • Game engines for custom AR/VR experiences, tools, simulations, and visualizations
3. Simple 3D Shortcuts for SD
  • Simple 3D placeholders
  • Creating a placeholder component family
  • Editing a placeholder component family
  • Labeling a component family
  • Adding parametric detail to a component family
  • Instance parameters for variability within a type
  • Topography and context
4. Material Library and Editing
  • What's in a Revit material?
  • Revit appearance asset library and organization
  • Creating a new Revit material
  • Populating the materials strategically in the project
5. Higher LOD VR-Ready Modeling
  • Next-level parametric families
  • Using RPC for Enscape and renderings
  • Lighting, IES profiles, and emissive materials
  • Location data for VR sun analysis
6. VR Modeling for Revit
  • Google Earth for site exploration
  • Blocks
  • Tilt Brush
  • Import to Revit as a 3D underlay
7a. Multiuser Prototyping and Documentation for Revit in the Wild
  • Getting started with the wild
  • Prototyping in virtual reality
  • Collaborative design review
Conclusion
  • Next steps

Taught by

Logan Smith

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