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High Fidelity
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Classroom Contents
Virtual Reality Technology Treatment for Mental Illness
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- 1 Intro
- 2 Virtual Reality
- 3 What is Virtual Reality
- 4 Sense of Presence
- 5 Immersion
- 6 First Person Perspective
- 7 Second Person Perspective
- 8 Cardboard
- 9 AugmentedMixed Reality
- 10 VR Treatments
- 11 Anxiety Disorders
- 12 Exposure Techniques
- 13 Eating Disorders
- 14 Mood Disorders
- 15 Clinic
- 16 Embodied VR
- 17 Body Tracking
- 18 Commercial Gaming Devices
- 19 High Fidelity
- 20 Embodied Experiences
- 21 Disuse Syndromes
- 22 The Rubber Hand Illusion
- 23 Marker for Emotion Regulation
- 24 Visual Capture
- 25 Reprogramming Bias
- 26 Barriers
- 27 Recommendations