Developing Scalable Machine Learning Pipelines for Gaming Industry

Developing Scalable Machine Learning Pipelines for Gaming Industry

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Training

16 of 23

16 of 23

Training

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Developing Scalable Machine Learning Pipelines for Gaming Industry

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  1. 1 Introduction
  2. 2 Mobile Gaming
  3. 3 Architecture
  4. 4 Data Processing
  5. 5 Processing at Scale
  6. 6 The Model API
  7. 7 Davinci Library
  8. 8 Dataset
  9. 9 Target Variable
  10. 10 Compound Classifier
  11. 11 Metadata
  12. 12 Training Parameters
  13. 13 Random Forest Classifier
  14. 14 Search Space
  15. 15 Callback
  16. 16 Training
  17. 17 Why it took so long
  18. 18 Run ID
  19. 19 Deployment Process
  20. 20 Deployment to Production
  21. 21 Results
  22. 22 Framework for Retraining
  23. 23 Other Use Cases

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