User Story Mapping - Developing a Shared Understanding

User Story Mapping - Developing a Shared Understanding

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ASSIGNING WORK AND ESTIMATING

18 of 28

18 of 28

ASSIGNING WORK AND ESTIMATING

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User Story Mapping - Developing a Shared Understanding

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  1. 1 USER STORY MAPPING DEVELOPING A SHARED UNDERSTANDING
  2. 2 SEARCHING FOR SOLUTIONS
  3. 3 WHAT IS THIS GAME? WHO WAS THIS GAME FOR?
  4. 4 THE BROKEN TELEPHONE GAME
  5. 5 SHARED DOCUMENTS ARE NOT SHARED UNDERSTANDING
  6. 6 INSTEAD OF DESIGN TABLETS USE THE NOW AND LATER MODEL
  7. 7 OPPORTUNITY CANVAS
  8. 8 BE FLEXIBLE REQUIREMENTS ARE JUST IDEAS
  9. 9 GET A GROUP TOGETHER AND COLLABORATIVELY TELL A STORY
  10. 10 THE PRODUCT FRAME: BUILD A MORNING ROUTINE
  11. 11 TIMERS UP: FIST OF FIVE
  12. 12 PLACE ON THE BOARD IN CHRONOLOGICAL ORDER
  13. 13 FORMING THE BACKBONE
  14. 14 FIRST MILESTONE
  15. 15 WHO IS IT FOR? Fit Types
  16. 16 DISAGREE AND COMMIT
  17. 17 ROCK BREAKING
  18. 18 ASSIGNING WORK AND ESTIMATING
  19. 19 BUILD LESS
  20. 20 THERE'S ALWAYS MORE TO BUILD THAN YOU HAVE THE TIME OR RESOURCES TO BUILD
  21. 21 MINIMUM VIABLE SOLUTION
  22. 22 EVERY RELEASE IS AN EXPERIMENT
  23. 23 BUILD WITH AN INCREMENTAL STRATEGY
  24. 24 WHY I CHOOSE TO CONTINUE TO STORY MAP
  25. 25 WHAT TO BUILD FIRST
  26. 26 ALTERNATE POINTS OF VIEW
  27. 27 GROUP BUY-IN
  28. 28 STORIES ARENT A WRITTEN FORM OF REQUIREMENTS STORIES AREN'T THE REQUIREMENTS STORIES ENCOURAGE CONVERSATIONS, INTERACTIONS, AND QUESTIONS, WHICH LEAD TO A BETTER UNDERSTANDING

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