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Classroom Contents
Unity Asset Workflows for Film and Animation Pipelines
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- 1 Intro
- 2 Production Pipelines
- 3 Where does Unity fit in the production pipeline?
- 4 What are the industry standard formats?
- 5 Requirements
- 6 Starting with Alembic
- 7 Houdini Alembic Output
- 8 Maya Alembic Output
- 9 Starting with USD
- 10 Houdini USD Output
- 11 Maya USD Output
- 12 Start with Alembic import
- 13 Alembic caveats
- 14 Alembic Components
- 15 Alembic Stream Player
- 16 USD Import
- 17 USD Asset - Simple
- 18 USD Asset - Advanced
- 19 C# Scripting
- 20 USD Variant Sets
- 21 USD Payloads
- 22 Alembic Timeline workflow
- 23 Alembic Unity Animation Workflow
- 24 USD Timeline workflow
- 25 Why choose one over other?
- 26 Look Development
- 27 Layout
- 28 Previz
- 29 USD Static Geometry
- 30 USD Recorder
- 31 USD Overrides
- 32 Geometry export caveats
- 33 Camera export
- 34 Unity Recorder
- 35 AOV Recorder
- 36 Render Images
- 37 Where can you go from here?
- 38 Conclusion