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Pushing vs. pulling information
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Sparking Curiosity-Driven Exploration Through Narrative in Outer Wilds
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- 1 Intro
- 2 Sparking Curiosity-Driven Exploration Through Narrative in Outer Wilds
- 3 What is Outer Wilds?
- 4 Defining curiosity-driven exploration
- 5 Curiosity as Outer Wilds driving force
- 6 Gameplay loop
- 7 How does this affect narrative?
- 8 How do we make the player curious?
- 9 Initial major questions
- 10 Pushing vs. pulling information
- 11 Getting the player invested
- 12 Tracking progression
- 13 Three levels of content
- 14 Surface-level text
- 15 Couldn't a first-time player technically beat the game in a single time loop?
- 16 Using story to reward exploration
- 17 Takeaways