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Chapter 10 Scaling
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Classroom Contents
How Do You Make a Game That Was Supposed to Be Small, but Ended up Being Huge
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- 1 Intro
- 2 Chapter 1 The Secret Formula
- 3 Short Fragment
- 4 The Secret Formula
- 5 Chapter 2 Outriders
- 6 Chapter 3 The Madness
- 7 Chapter 4 The Journey
- 8 Chapter 5 Our Headquarters
- 9 Chapter 6 The Process
- 10 Chapter 7 The Concept
- 11 Chapter 8 The Reality
- 12 Chapter 9 The PreProduction
- 13 Chapter 10 Scaling
- 14 Chapter 11 Challenges
- 15 Chapter 12 Black Swan
- 16 Chapter 13 Covid19
- 17 Chapter 14 Next Gen Crossplay
- 18 Chapter 16 Unexpected
- 19 Chapter 17 Contingency
- 20 Chapter 18 Game Development
- 21 Chapter 19 Game Development