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Defining the Problem
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Classroom Contents
How Computers Draw Weird Shapes - Marching Squares Algorithm
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- 1 Introduction
- 2 Circles and Ellipses
- 3 Defining the Problem
- 4 A Guessing Game
- 5 Contours around Two Points
- 6 Sampling The Space
- 7 Breaking Down Cases
- 8 A Clever Optimization
- 9 How Marching Squares Works
- 10 Parallel Marching Squares
- 11 How Do Metaballs Work?
- 12 Marching Cubes
- 13 Some Parting Thoughts