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Hourglass Fuzzing Philosophy
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Classroom Contents
Hourglass Fuzz - A Quick Bug Hunting Method
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- 1 Intro
- 2 Pain point
- 3 Hourglass Fuzzing Philosophy
- 4 User Space Fuzzing
- 5 Attack Interface --- selection
- 6 Bluetooth - Architecture in brief
- 7 Bluetooth -- Module View
- 8 Bluetooth -- Source Tree
- 9 Bluetooth -- Architecture in detail
- 10 Bluetooth -- Startup work flow
- 11 Bluetooth ----Packet Structure & Common Dispatcher
- 12 Bluetooth --- Target functions
- 13 Sanitizer Support
- 14 Fuzzer Overview
- 15 Fuzzing Strategy
- 16 Best Practice
- 17 Kernel Space Fuzzing
- 18 Introduction
- 19 How to achieve passive fuzz
- 20 How to transfer the filter list
- 21 Fuzzing strategies
- 22 What do we need to prepare
- 23 Build kernel issues
- 24 KGSL in detail
- 25 Solution Overview
- 26 Panic call stack
- 27 How to make it automatic
- 28 Fuzz status statistics
- 29 Install and run different kinds of 3D games
- 30 add a for loop
- 31 Add a trigger program
- 32 Case 1