Advanced Game Main Loops and Performance Optimization - Lecture 19

Advanced Game Main Loops and Performance Optimization - Lecture 19

Dave Churchill via YouTube Direct link

- Multiple Game Updates

13 of 16

13 of 16

- Multiple Game Updates

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Advanced Game Main Loops and Performance Optimization - Lecture 19

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  1. 1 - Intro
  2. 2 - Simple Program Main Loops
  3. 3 - Game Main Loops
  4. 4 - Game Loop Speed / FPS
  5. 5 - Setting a Fixed FPS
  6. 6 - Quick Notes
  7. 7 - Simulation Time Scaling
  8. 8 - How Rendering Fits
  9. 9 - Variable Fixed Updates
  10. 10 - Burger Analogy
  11. 11 - Decoupling Rendering
  12. 12 - Game Speed + Collision Issue
  13. 13 - Multiple Game Updates
  14. 14 - Video 1 https://www.youtube.com/watch?v=oQ7dXvMfr30
  15. 15 - Video 2 https://www.youtube.com/watch?v=UnU7DJXiMAQ
  16. 16 - Video 3 https://www.youtube.com/watch?v=kpk2tdsPh0A

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