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- How Rendering Fits
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Classroom Contents
Advanced Game Main Loops and Performance Optimization - Lecture 19
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- 1 - Intro
- 2 - Simple Program Main Loops
- 3 - Game Main Loops
- 4 - Game Loop Speed / FPS
- 5 - Setting a Fixed FPS
- 6 - Quick Notes
- 7 - Simulation Time Scaling
- 8 - How Rendering Fits
- 9 - Variable Fixed Updates
- 10 - Burger Analogy
- 11 - Decoupling Rendering
- 12 - Game Speed + Collision Issue
- 13 - Multiple Game Updates
- 14 - Video 1 https://www.youtube.com/watch?v=oQ7dXvMfr30
- 15 - Video 2 https://www.youtube.com/watch?v=UnU7DJXiMAQ
- 16 - Video 3 https://www.youtube.com/watch?v=kpk2tdsPh0A