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Explore the narrative design of 'Deathloop' with Arkane Lyon's Pawel Kroenke in this 1-2 hour GDC talk, focusing on the influence of a looping premise on themes and systems.
Explore the history and development of the classic game, Q*bert, with designer Warren Davis in this 1-2 hour session offered by GDC.
Explore tile-based map generation using Wave Function Collapse in 'Caves of Qud' with GDC. Learn a novel, multi-pass approach for generating ruins in less than an hour.
Explore the implementation of propagation netcode in 'Spelunky 2' with BlitWorks’ Guillermo GarcÃa Romero in this 1-2 hour GDC session.
Learn from Square Enix's Fabien Gravot about the development of a new replay system for 'Final Fantasy VII' Remake in this less than 1-hour session by GDC.
Explore the world of hyper-casual games with Double Coconut's David Fox in this less than 1-hour session by GDC, focusing on quality and profitability.
Learn to use lean analytics for game development with GDC's 1-2 hour material, covering user understanding, startup strategies, KPIs, tracking, and AB testing.
Explore the design and tech behind the melee combat system in 'Ghost of Tsushima' with Sucker Punch’s Chris Zimmerman in this short GDC session.
Explore generative models in tech art with Unity Technologies' Cesar Romero in this under 1-hour session by GDC, covering topics from style transfer to deep mimic.
Learn to cut development waste and align team goals with user story mapping in this under 1-hour session by GDC and One More Game's Jamie Winsor.
Explore how Zynga uses AI in mobile games with this less than 1-hour material from GDC, covering game design, programming, audio, visual arts, and more.
Explore the defining themes of the modern console market with GDC's short session. Gain insights into hardware generations, business models, and ecosystem complexities.
Learn from Leder Games' development experiences with Root, focusing on rules writing, graphic design, and user experience research in this less than 1-hour session by GDC.
Learn the basics of 2D character animation for games from Tyriq Plummer's GDC seminar, with examples from prominent 2D games. Less than 1-hour workload.
Learn from GDC's session on creating pro-level AI agents for Blade & Soul's arena battles, covering skill systems, feature engineering, and learning progress.
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