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Learn team management, stress containment, and conflict resolution in the gaming industry with this under 1-hour material from GDC.
Learn the current state of video game crowdfunding, successful campaign techniques, and project types with GDC's under 1-hour material.
Explore vehicle replication techniques in Watch Dogs 2 with Ubisoft Toronto's Matt Delbosc in this short GDC session. Learn about trajectory debugging, collision unpredictability, and more.
Explore procedural geometry and UV generation in game design with Gaslamp Games' Nicholas Vining in this less than 1-hour GDC talk.
Learn to articulate musical needs for game development and interpret ideas into music with GDC's less than 1-hour material. Ideal for composers and developers.
Learn to design interactive mobile entertainment experiences with Pocket Gems' Michael Dawson's GDC talk, covering story development, scriptwriting, and audience engagement in under an hour.
Learn to design games for color-blind users with GDC's concise guide, covering color-blindness types, impact, and best practices for accessible design. Less than 1-hour workload.
Learn the math behind ranking systems like Elo and TrueSkill from Twitch's Mario Izquierdo in this short GDC talk, and develop your own system.
Learn HDR color grading and display techniques in Frostbite from EA's Alex Fry in this less than 1-hour GDC talk. Explore film history, tone mapping, and HDR standards.
Explore the making of 'Spelunky 2' with Mossmouth's Derek Yu in this GDC talk, delving into game design, challenges, and the evolution of the series in under an hour.
Learn to repurpose old scripts for new projects with GDC's short seminar, enhancing game development efficiency without needing a large team.
Explore the creation of 'Ghost of Tsushima' with Sucker Punch Productions' Jason Connell in this GDC talk. Learn about the importance of cultural expertise and unique direction techniques in game development.
Learn to build animation technology from scratch with Remedy Entertainment's experts in this under 1-hour session by GDC. Explore game design, programming, audio, and more.
Learn from Duolingo's senior director of engineering on balancing teaching difficult subjects and user engagement in this less than 1-hour GDC session.
Explore data-driven design with GDC's short session, using Looney Tunes: World of Mayhem as a case study. Learn about key metrics, tracking behaviors, and economic dashboards.
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