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Explore the design and development of The Bard's Tale series with Michael Cranford in this 1-2 hour GDC postmortem, inspired by his dungeon master experience.
Explore spatial audio techniques and noise effects used in NieR:Automata with PlatinumGames' Shuji Kohata in this 1-2 hour GDC talk.
Learn from Paradox Interactive's Fredrik Wester on selecting, nurturing, and launching games in this less than 1-hour GDC talk.
Learn best practices for design tests from Studio Gobo's Peter Buchardt in this under 1-hour GDC talk, aimed at helping aspiring designers.
Learn to analyze Steam marketplace trends and understand indie game marketing with Erik Johnson's GDC talk, in under an hour.
In this GDC talk, learn from Monolith Productions' Chris Hoge about designing antagonistic relationships in games, using Middle-earth: Shadow of War and Shadow of Mordor as examples.
Learn from Red Hook Studios' experience in developing Darkest Dungeon and managing a dual-presidency company in this short GDC session.
Learn from top game designers at GDC as they dissect a system from their games, offering insights into their design processes. Less than 1-hour workload.
Learn about denial-of-service attacks, standard solutions, and unique challenges in game development in less than an hour with GDC's session by Valve's Fletcher Dunn.
Learn effective game selling strategies from No More Robots' Mike Rose in this 1-2 hour GDC talk. Explore what works and what doesn't in 2018's gaming market.
Learn character production for Horizon Zero Dawn with Guerrilla Games' Daniel Calvert in this 1-2 hour GDC talk, reflecting on successes and mistakes.
Learn from Polyarc's Richard Lico on how to create honest performances for game characters in less than an hour with GDC.
Explore the philosophy and inspiration behind Pode's visual design in this GDC session. Learn how visuals interact with game design and mechanics in under an hour.
Learn to speed up character creation in role-playing games using neural networks with this less than 1-hour material from GDC.
Learn to optimize your game or software's minimum viable product for success with Kongregate's Janessa Olson in this less than 1-hour GDC talk.
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